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Effectuation: The Intro: Introducing a new framework for GPU-accelerated effects... Web Start demo included... Posted by campbell on February 01, 2008 at 02:32 PST | Permalink
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Faster Java 2D Via Shaders: More performance improvements in Java 2D's OpenGL backend... Lots of pretty bar charts included... Posted by campbell on April 07, 2007 at 19:58 PST | Permalink
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Java 2D Trickery: Antialiased Image Transforms: The third installment in a series of Java 2D tips-and-tricks. Posted by campbell on March 10, 2007 at 16:31 PST | Permalink
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Swing and GTK: What a LAF!: On improvements to Swing's GTK L&F in JDK 6uX and JDK 7... Screenshots included... Posted by campbell on February 22, 2007 at 20:17 PST | Permalink
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Orange Box: New Java Plugin Animation: On the snazzy new plugin sequence... Screenshots and a live demo included... Posted by campbell on February 02, 2007 at 10:54 PST | Permalink
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Java 2D and JOGL: The Flip Side: New convenience classes that help developers use Java 2D from within a JOGL application... Demo included: source code, webstart links, and all... Posted by campbell on January 23, 2007 at 12:25 PST | Permalink
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Is This Game Of Tag Over Yet?: Unable to avoid the game of tag... Posted by campbell on January 05, 2007 at 14:32 PST | Permalink
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Easy 2D/3D Mixing in Swing: How to use Swing, Java2D, JOGL, and Timing Framework together in your applications... Silly demo included: source code, webstart links, and all... Posted by campbell on October 12, 2006 at 12:47 PST | Permalink
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Java 2D Trickery: Light and Shadow: The second installment in a series of Java 2D tips-and-tricks demonstrating an approach to adding light (and shadow) to your shapes. Posted by campbell on July 27, 2006 at 16:20 PST | Permalink
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Five More Easy Pieces: More improvements in the OpenGL-based Java 2D pipeline in Mustang b92... Also, an update on recent driver bug fixes... Posted by campbell on July 21, 2006 at 13:52 PST | Permalink
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Java 2D Trickery: Soft Clipping: The first installment in a series of Java 2D tips-and-tricks. Posted by campbell on July 19, 2006 at 22:59 PST | Permalink
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The World's Slowest Web Service: What happens when a client-side guy dips his toes in the river of web services (JAX-WS)? Come for the absurdity, stay for the tutorial. Posted by campbell on April 26, 2006 at 17:03 PST | Permalink
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Five Easy Pieces: A few short tidbits on some recent/nifty Mustang putbacks, documented here before my brain washes away on vacation. Posted by campbell on April 24, 2006 at 01:04 PST | Permalink
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Wild Horses: Mustang Beta Is Out: A look back at some accomplishments in Mustang... Posted by campbell on February 15, 2006 at 08:55 PST | Permalink
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400 Horsepower: Image I/O Improvements in Mustang: Image I/O performance enhancements in Mustang... (In)action shots of the Java Client team... And my first external Mustang fix submission... Posted by campbell on January 13, 2006 at 01:04 PST | Permalink
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Java2D/JOGL Interoperability: Details (and screenshots) on the improved Java2D/JOGL interop story in the latest Mustang and JOGL builds... More improvements to the OpenGL-based Java2D pipeline in Mustang b51 (and b53)... And a big thank you to the attendees and event staff at JavaChina 2005... Posted by campbell on September 15, 2005 at 16:04 PST | Permalink
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STR-Crazier: Performance Improvements in Mustang: Performance of the OpenGL-based Java2D pipeline has improved considerably in recent Mustang builds... And there's still room for improvement. (Pretty chart included...) Posted by campbell on July 14, 2005 at 22:18 PST | Permalink
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STR-Crazy: Improving the OpenGL-based Java 2D Pipeline: A new "single-threaded" implementation of the OpenGL-based Java 2D pipeline (available now in the latest Mustang snapshot)... Details on our internal J2DBench application (available now under the JRL)... Other things on my plate for Mustang... Posted by campbell on March 11, 2005 at 19:22 PST | Permalink
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Behind the Graphics2D: The OpenGL-based Pipeline: Everything you wanted to know about the new OpenGL-based Java 2D pipeline in J2SE 5.0, and much much more... Posted by campbell on November 10, 2004 at 01:28 PST | Permalink
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NetBeans 4.0: Perfect Enough for the Lazy and Demanding: Some thoughts on the new 4.0 Beta release from the NetBeans team... What's new in Java 2D... Why politeness matters... Posted by campbell on September 01, 2004 at 20:45 PST | Permalink
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On Fat Cats and Fat Clients: What's new in client side Java? What's next? Have you tried Tiger yet? Why do I ask so many questions? What's the best remedy for the common cold? Posted by campbell on March 09, 2004 at 21:08 PST | Permalink
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And This One Is Better Than Ever!: If you offered me a penny for my thoughts, I would reject your offer. The following thoughts have been incubating in my noggin for weeks now, so they've gotta be worth at least a nickel, or maybe even a dime.
Posted by campbell on September 18, 2003 at 17:08 PST | Permalink
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Co-existence of Java 2D, Java3D, JOGL, and Mac-n-Cheese: A continuation of Chris Adamson's ponderings on the state of JOGL and Java 3D; how JOGL affects Java 2D; how it's way past my dinner time and how I'll pass out if I don't eat in the next five minutes. Posted by campbell on July 28, 2003 at 21:46 PST | Permalink
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What's The Refresh Rate On Your Tongue?: Most Java developers don't put much thought into making sure their graphical application is accessible by those with disabilities. Fortunately for these lazy developers, there isn't much thought required. Posted by campbell on July 17, 2003 at 01:46 PST | Permalink
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Psych Now, Good Times Later: When the only feedback you receive from customers comes in the form of bug reports, it's kind of like your boss walking into your office 20 times a day just to yell at you. Positive feedback makes us feel all warm and fuzzy inside, and it also gives us an idea of how developers are using our technologies. Posted by campbell on July 09, 2003 at 10:20 PST | Permalink
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Five Minutes on the Soap Box: Ramblings on the magic of reusable libraries; the scourge of redundant applications; reinvention of the wheel; jigsaw puzzles of chewing gum Posted by campbell on June 25, 2003 at 11:35 PST | Permalink
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You Can't Do That With Java: My first ever blog; JavaOne 2003 recap; the new Game Technologies Group at Sun; memories of Canadian television Posted by campbell on June 24, 2003 at 16:23 PST | Permalink
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