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Showing your faults: It's nice to see a more experienced programmer get stuck - it helps remove the mystique. It unites us. It's not like kids applauding when someone drops and breaks a plate in the cafeteria - it's a sigh of relief to discover that other people have the same difficulties we do. » Read more
(September 15, 2003 6:19AM PT)
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Running Individual Test Cases from Ant:
How to use JUnit and Ant together so that you have more control over which test cases get run. » Read more
(Sep 12, 2003)
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Jumping into JOGL:
This article will help you get up and running with JOGL, the Java bindings to Open GL. You'll configure your environment and compile and run a set of 2D graphics calls. » Read more
(Sep 11, 2003)
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Refactoring for everyone:
David Gallardo demonstrates what to do when "a new requirement is introduced to a project that requires a design change" in Refactoring for everyone. This developerWorks article uses Eclipse's automatic refactoring tools as a setting for discussing a handful of useful refactorings that you might apply whether or not you are using their IDE.
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Refactoring Refactoring:
This Cringely piece titled Refactoring Refactoring summarizes refactoring for non-technical people as follows. "Much refactoring is difficult, if not impossible, to justify. If, say, 15 percent of programmer time is being spent on refactoring code, at least some of that time (I might argue 80 percent, as I do below) is being completely wasted."
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The first rule of debugging
If the bug isn't where you're looking, you're probably looking in the wrong place Seems pretty obvious, but I get nailed by it all the time: I get some preconcieved notion of where the problem is, and then I focus there to the exclusion of looking at other possibilities.
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